School VR Excursions in Geelong - Zero Latency VR Geelong
   

$39

Valid until: June 30, 2026

$39 Thursday

Immersive VR Technology & Teamwork Experiences for Schools

School VR Excursions in Geelong

Perfect for:
STEM classes, leadership groups, wellbeing days, year level activities, sports teams, reward days and end-of-term excursions.

Immersive VR Technology & Teamwork Experiences for Schools

Bring your students inside one of Geelong’s most unique technology-based excursions.

At Zero Latency VR Geelong, students don’t just watch technology, they step inside it. Our school program combines free-roam virtual reality gameplay with a behind-the-scenes look at how immersive VR works, making it a fun, structured and memorable experience for school groups.

Why Schools Choose Zero Latency VR Geelong

Most excursions are either educational but boring, or fun but hard to justify.

This is the best of both.

Students get an exciting shared VR experience while also learning about immersive technology, teamwork, communication and problem solving in a real-world environment.

What students experience:

  • Free-roam multiplayer VR
  • Team-based missions
  • Communication under pressure
  • Emerging technology in action
  • Behind-the-scenes hardware demonstrations
  • A private, safe and fully hosted indoor venue
Step Inside the Game

The VR Experience

Zero Latency VR is a free-roam multiplayer virtual reality experience where students physically move through a virtual world together.

Unlike home VR, students are not standing still or playing alone. They move, communicate and work together as a team.

Students will:

  • Enter a large free-roam VR arena
  • Play in groups of up to 8
  • Work together inside the same virtual world
  • Experience full-body movement and shared gameplay
  • Be supervised by trained staff throughout
Main Attraction

The Technology Workshop

Behind the Scenes: How VR Works

While one group is playing, the next group gets a behind-the-scenes look at the technology powering the experience.

This can include:

  • How VR headsets work
  • How player tracking works
  • Why low latency matters
  • How multiplayer VR syncs players together
  • How the arena is mapped into the virtual world
  • How VR is used outside gaming
  • Real-world VR use in training, defence, healthcare, education and design

This gives teachers a stronger educational link while keeping students genuinely interested.

Learning Outcomes

This program supports:

  • Teamwork
  • Communication
  • Problem solving
  • Digital technology awareness
  • STEM engagement
  • Leadership
  • Decision making
  • Spatial awareness
  • Collaboration under pressure

Students leave with more than just “we played VR.”

They leave having experienced immersive technology in action.

Suggested Package

School VR Technology & Teamwork Program

Includes:

  • 90-minute hosted experience
  • 1 x 30-minute Zero Latency VR session per student
  • VR technology workshop
  • Safety briefing
  • Staff supervision
  • Group rotations
  • Q&A / wrap-up discussion

Recommended group size:
Up to 16 students per session block.

For larger groups, we can discuss extended rotation options or shorter game sessions.

Learning Outcomes

This program supports:

  • Teamwork
  • Communication
  • Problem solving
  • Digital technology awareness
  • STEM engagement
  • Leadership
  • Decision making
  • Spatial awareness
  • Collaboration under pressure

Students leave with more than just “we played VR.”

They leave having experienced immersive technology in action.

Why Teachers Like It

We make the excursion simple.

  • Fully hosted experience
  • Clear safety briefing
  • Indoor venue
  • Structured rotations
  • Easy supervision
  • Private venue hire
  • Daytime availability
  • No VR experience needed
  • Suitable for students who are not “gamers”
  • Local Geelong venue
  • Optional teacher information pack available
Behind the Scenes: How VR Works

The Technology Workshop

While one group is playing, the next group gets a behind-the-scenes look at the technology powering the experience.

This can include:

  • How VR headsets work
  • How player tracking works
  • Why low latency matters
  • How multiplayer VR syncs players together
  • How the arena is mapped into the virtual world
  • How VR is used outside gaming
  • Real-world VR use in training, defence, healthcare, education and design

This gives teachers a stronger educational link while keeping students genuinely interested.

Step Inside the Game

The VR Experience

Zero Latency VR is a free-roam multiplayer virtual reality experience where students physically move through a virtual world together.

Unlike home VR, students are not standing still or playing alone. They move, communicate and work together as a team.

Students will:

  • Enter a large free-roam VR arena
  • Play in groups of up to 8
  • Work together inside the same virtual world
  • Experience full-body movement and shared gameplay
  • Be supervised by trained staff throughout
90-Minute School Program

Example Program Flow

Arrival & Safety Briefing
Students are welcomed, briefed and introduced to the experience.

Rotation 1
Group A plays Zero Latency VR.
Group B joins the VR Technology Workshop.

Rotation 2
Group B plays Zero Latency VR.
Group A joins the VR Technology Workshop.

Wrap-Up & Q&A
Students discuss the experience, teamwork moments and what they learned.

To make the experience even more memorable, schools can add:

Optional Add-Ons

  • Group photo
  • Student certificates
  • Extended technology talk
  • Extra gameplay time
  • Leadership/teamwork debrief
  • Session recording where available

The must-do session for anyone wanting a glimpse into the future.

Session times and availability will vary. Fill in the form below so we can start the conversation and work on a memorable learning experience for your students.

Want to Bring Your Students Inside VR?



Terms & Conditions

  • 50% deposit required upon booking confirmation to secure your spot
  • Outstanding balance must be paid 48 hours before commencement of booking
  • Booking requests must be submitted at least 4 days prior to requested booking time
  • Cancellations less than 72 hours of session time will result in a forfeit the deposit to cover costs incurred in our staffing and holding the venue from other bookings
  • Booking day/time is not finalised until confirmed
  • Package costs are final and won’t be reduced if attendee numbers change on the day
  • Anyone under the influence of drugs or alcohol will not be able to partake in the activity to ensure the safety of our team and the equipment and a refund will not be given should they not be able to participate
  • All participants will need to electronically sign a standard entertainment waver upon arrival
What our customers ask most

Frequently Asked Questions

Please reach out to us if you have any further questions.

What is your pricing?

Ticket prices vary depending on when you’re making your booking, peak and off-peak, or special prices for certain experiences. The price includes the 10-15 minute safety briefing & scoreboard (Zero Latency), as well as the experience/s that you have reserved. Our standard ticket prices are cheaper than other Zero Latency venues at $49 for 45 minute overall experience (30 minutes of game time, 10 minutes of briefing and suit-up), 5 minutes of scoreboard review). our VR Escape Rooms and VR Arcade are also very competitively priced. Current pricing is as below excluding Public Holidays or private events:
  • All Zero Latency Ticket Pricing $49pp
  • All Herozone or vrCAVE pricing $39pp
  • Discounts apply for large bookings, enquire by filling in the form on the bookings page or by sending us an email at info@zerolatencygeelong.com

Who can or can’t play Zero Latency?

People with vision in one eye are able to play.

Players must be 10 years and over to play.

Players under the influence of alcohol or drugs will not be allowed to play. You will not receive a refund or credit.

Generally, our experiences are not suitable for players who are pregnant, require assistance with mobility, are deaf or hearing impaired, are blind, or have a heart condition.

The experience may trigger epileptic seizures, seizures, fainting, or severe dizziness, even in people who have no history of these conditions. Players with a previous history of epilepsy or seizures, loss of awareness, or other symptoms linked to an epileptic condition should consult a doctor before playing the experience.

How do people avoid hitting each other or a wall?

We have in-game safety mechanisms that will alert you when you’re close to another person or a wall. We also have a Game Master watching at all times, to help prevent this from happening. It is up to you to pay attention and follow all instructions at all times to remain safe.

What is your cleaning and sanitisation process?

Headsets and controllers are fully cleaned and sanitised after every session. There is always time allocated between experiences to ensure a thorough cleaning after use.